Planetside 2 nanoweave armor. Equipped the rangefinder implant out of. Planetside 2 nanoweave armor

 
 Equipped the rangefinder implant out ofPlanetside 2 nanoweave armor  It is unlocked and upgraded using Certification Points

This does not stack with Nanoweave Armor. 3. For your Infiltator : unlock recon darts and spam them in. #1. Nanoweave Armor. The effect of Nanoweave is applied only after your overshield is down. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Default. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. So the idea with this loadout is that it can be very versatile at almost all ranges at. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". My current build is NMG 3 and Nanoweave Armor 4, and I use C4. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. This. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. As you say, it's only bodyshot resistance. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. If you already kill people easily and want to play more aggressively, go ASC. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Headshots does double dmg most headshots does 2. It is unlocked and upgraded using Certification Points. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. lawn gnome. Nanoweave Armor will be your best friend because of its resists. Resist Shield isn't as good as it used to be and it's also difficult to use. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Unlock and use your Medical kits as often as possible. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. WarmasterRaptor, Jul 4, 2014 #3. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). Lets you travel a little bit farther while cloaked. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". refire_rate cancels out, 8/3 = 2. Normally I prefer flak armor. Get the first two ranks of Nanoweave armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. IIRC max flak gives 50% damage reduction from explosions. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Cost: 11 certs. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. 152 votes, 64 comments. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. Passively receive 20% small arms resistance. pw) ”PlanetSide 2 Forums. Cost: 11 certs. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. it feels like it's trying to combine symbiote and response jacket. That's already half the bullets needed. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. 1x for bolt action sniper rifles and 2x for other weapons. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. SomeRandomTrSoldier Planetside 2 Nanites. Go to Planetside r/Planetside. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. 1. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. Flak Armor is only good against vehicle weapons. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. It's… Aug 27, 2015 @ 10:51pm. 5x maintaining the balance from the new Nanoweave Armor for body shots. 8 dmg 1000hp/85. The recent change to Nanoweave armor's functionality was to address exactly that issue. It is unlocked and upgraded using Certification Points. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. By default, non-infiltrators have 500 shields and 500 hp. Yes it does. Skip the last level on everything. While in said cover try to look around at your surroundings before trying to cross a road. 6 bullets to kill 2. However, it does take a lot to learn how to manage the shorter duration and long recharge. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. PlanetSide 2. 5%. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. [deleted] • 2 yr. It adds damage resistance to small arms for your torso, arms and legs. So i've seen many times people say how heavies are OP due to over-shield ability. Nanoweave isn't about gaining an advantage or customizing your build. PlanetSide 2 Forums. PlanetSide 2 Forums. 9 bullets to Kill 2. But for starters i would recommend some levels of Flak armour. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Nerfed that about a year ago. As it stands body shots deal 0. P. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. . You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Its less used than ammo belt and nanoweave loadouts though. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. Rumor of their presence has become synonymous with unease and paranoia,. I have Nanite 6, Resist 5 and Adrenalin 4. Nanoweave is, maybe, more general but so what of. If you're confident in your aim, I would work on positioning. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. 186 votes, 140 comments. So, I've really taken a liking to the heavy assault class. It is unlocked and upgraded using Certification Points. I've also purchased the TMG-50 and slapped the HDS (3. That's not unfair or unbalanced. 1x reflex sight, forward grip, and softcore ammo. For survivability the only one that helps in 1v1 situations is nanoweave armor. Buy the Night Vision scope for your Orion. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. The limiting magazine size might be an isue for some too. About. My suggestion? Remove it and refund the points. Headshots for most infantry weapons are a 2x damage multiplier. Rank 2 nano-regen device, it's 1 cert. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Carapace implant. 4. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. 3,Assimilate 5 reduces shield by 100. Nanoweave does not protect against headshots at all. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. No longer reduces movement speed. That and nano-armor cloak depletes pretty quickly. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. PlanetSide 2. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. If you are REALLY good at headshots, consider the Daimyo. All Discussions. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Equipped the rangefinder implant out of. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. 5 + ttk game it make a humongous difference in the outcome 1. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. Covert Drop Implant. Advanced shields is a strong general use suit though. I think I now realise why I left PlanetSide. Heavy Assault Masterclass. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Carapace implant. Next take the first Med kit and use your infantry resources to build a stockpile. 200dmg 10 m,200-40% (80,0) = 120dmg,. Choose a laser sight if you want to cqc. Go with Nanoweave 5. Assists are awarded when you hurt a target, but is ultimately killed by someone else. Very noticable difference when using it vs when using nanoweave. It is unlocked and upgraded using Certification Points. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. New nanoweave effect on snipers didn't change in the slightest. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. The full complement. Nanoweave Armor: Reduces bullet damage by 20%. The skills the headshotter needs: aim accurately at the head. everyone who is BR100 has gone through the game from low BR getting stomped. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. Also, a +100 increase in bullet velocity is a big deal when it represents almost. Planetside 2 is what I THOUGHT Planetside was going. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. 5 sec reduction in shield regen time? or 20% extra HP. Planetside 2 - Quick Tips 5 Heavy Assault. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. 1. Home Forums > PlanetSide 2 Discussion > Class. Unlocking Nanoweave Armor should be your focus. NO N. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Flak Armor. ) Ideally a self auto health option would be ideal, but it doesn't seem to. If you want the maximum power in single 1v1s, go for Nanoweave. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. By default, non-infiltrators have 500 shields and 500 hp. adamts01 said. Gm 3 full armor compared to other native 500 supports. Which Suit Equipment for the Heavy Assault would you pick first?. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. I think you're over-representing the capability of the hardware. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. Assuming, of course, the next instance of damage you take is a small arms (etc. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Planetside 2 has 3 factions/empires which has its own traits. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. Nanoweave increases hp to 125 so you can take 125 damage before you die. No longer reduces movement speed. 2x and 3. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. I use the emperor with laser, but I feel any of. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. Sure people could run around with it then, but their not having a different advantage. nehylen. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. They can be used on every class in every situation. #3. But this downside makes it way too situational. Vanu have pretty limited LA options. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). So headshots is a must most of the time. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. Similar stat granting items never ever stack in this game. Due to the size and chaotic nature of combats. Because new players die mostly to explosions. Összes Témák. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. -100%) increase the damage, and a resistance of 100%. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. Just doesn't stack when you're cloaked. Resist Shield is an ability available to the Heavy Assault. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Suit slot. proposal:1,Heavy default increases initial movement speed by 10%. 2 C4 is mandatory. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 4x) optic on it. Get the first two ranks of Nanoweave armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. That being said. DashRendar , Jan 29, 2014. Nanoweave protects against everything. Nanoweave Armor. 2. 4x) optic on it. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. HOW DO I LEAVE. ago. You won't benefit from Nano Armor when. #2 Last edited by DashRendar, Jan 29, 2014. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. You are ignoring one of the biggest downsides of this class 900HP. HA with resist shield already doesn't use nanoweave. What's the point of the level 5 nanoweave armor now?. Yuki10. The massive size of our continents means. Covert Drop Implant. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. 3. . About. Nanoweave is available to everyone, even the sniper. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. @planetside2. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Sitting on just over 1k certs, and debating what to put them into. Lasers and Infravision implant or on the scopes. #10 Last edited by Tommyp2006, Nov 4, 2014. #2. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Nanoweave also makes a great choice for indoors combat. First, flak armor was nerfed. Make sure you get the Reflex 1x scope for it. resist shield + nanoweave armor on longer ttk LMGs. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Have you considered putting on Nanoweave yourself? You know. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. 5 or 18 per second while active. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The lvl 5 versions are expensive. Estimated downtime is 3 hours. 5 KD and rarely get caught. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. 8%. Nanoweave Armor. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. 6% 2. Nanoweave armor does give you a noticeable edge in a gunfight. Nanoweave Armor is a certification for all classes except. to even the odds? 2. Negative resistances (eg. It is unlocked and upgraded using Certification Points. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Downtime for this update is expected to last up to 4 hours. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. PlanetSide 2 Forums. I would personally prioritize your suit slot, then your abilities. If I didn't. But not from headshots anymore, if you go against good opponents, they will headshot you alot. 5-2. UberNoob1337101. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. Infantry/MAX Cert Lines. I am really happy about this. No longer reduces movement speed. Doesn't matter if it's a SMG, Carbine, AR or LMG. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. This guide only covers common-pool suit slots. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). PlanetSide 2 Forums. Just had a. . Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. 4. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. PlanetSide 2 Forums. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Additionally, the Nano-Armor Cloak reduces the. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. 186 votes, 140 comments. And so the obvious downside to what is basically 2 implants in 1 has to be big. The shield can absorb. For your Infiltator : unlock recon darts and spam them in battles. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Resist heavies instead have 35% damage reduction. Below the line, you should turn it off. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Also chances are your nano regen energy has been depleted in the fighting. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. It kills everything efficiently. NMG does work with Flak Armor, and it even absorbs fall damage. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. g. NO armor requires skill to wear. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. In other words, it increases the potency of health and shields by 25%. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Nanoweave just helps with people. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). 86K subscribers in the Planetside community. 143dmg 10m, 143-40% (57,2) = 85. Assuming, of course, the next instance of damage you take is a small arms (etc. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class.